OBSTACLE DESIGN
Obstacle course design requires a perfect blend of creativity, player psychology, and technical precision. My work on Escape Flusher’s Playground Obby combines iterative level design, collaborative workflows, and data-driven refinement to craft engaging, replayable experiences for players.
OBSTACLE DESIGN
Obstacle course design requires a perfect blend of creativity, player psychology, and technical precision. My work on Escape Flusher’s Playground Obby combines iterative level design, collaborative workflows, and data-driven refinement to craft engaging, replayable experiences for players.
Sketching, Layouts, and Spatial Design
Every obstacle begins with a concept. This section showcases the initial design phases, including sketches, layouts, and spatial plans for each level, along with placements of obstacles & enemy NPCs.














